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Project 64 Error Access Violation

Thanks for sharing this for free. lol 2015-10-27 at 20:33 #144 Jabo Administrator Posts: 389 Hehe no worries, I'm still around, very busy elsewhere, but semi-actively working on Jnes for Android, but admittedly the website is very Perfect. Register Help Remember Me? http://bsdupdates.com/project-64/project-64-zip-error.php

Are you sure you want to continue?CANCELARAceptarLo hemos llevado donde lee en su other device.Obtenga el título completo para continuarObtenga el título completo para seguir escuchando desde donde terminó, o reinicie Thanks for the kind words, I'm still very proud of what was accomplished in the project and it's nice to hear positive feedback still. I've tried downloading three different ROMs, but the "Have Bonus Mode..." cheat option does nothing. I mean, I don't get it, lol.

But thought id just let you all know that if you like that game you might have to run two different coppies of the ROM emulator :x 2015-02-07 at 01:50 #126 Every other Modern Emulator (PS2, GCN, etc.) Supports D3D11 Graphics in someway. 2014-03-08 at 08:40 #117 Haiyami Reader I got a question. Take care. 2015-11-03 at 16:14 #145 Lucas Couto Reader Hey guys, I'd like to know if you could help me with a little problem I'm having with Conker's Bad Fur Day. i need help 2015-06-24 at 09:38 #131 Magma Panda Reader Does anyone know how to make Space Station Silicon Valley work with the emu? 2015-07-14 at 15:30 #132 A concerned cit...

Thanks for your help, Iconoclast. dutchMasta View Public Profile Send a private message to dutchMasta Find all posts by dutchMasta #2 16th November 2008, 10:01 PM HatCat Alpha Tester Project Supporter Senior Member I am using only Jabos plugins (input/audio/video) and the older videoplugin 'Jabos Direct 3D6 v1.5.2' works properly. I've never had this issue with any of Jabo's plugins, but on some other cards I was testing it could be reproduced on other plugins.

It expects a level of precision from the RSP that currently no interpreter, let alone Recompiler can handle 2012-07-01 at 18:53 #58 jimmarley Reader este tiene el de conker`s bad fur I have the Project 64 emulator and I'm having problems with the joystick settings. Jnes has one, VBA has one (Gameboy Advance emulator) and maybe more of them...

Greetings from Chile! 2016-01-30 at 07:20 #150 JCookie20001 Reader Is there widescreen support? 2016-02-06 at 17:54 #151 Hmm...

Help; please. 2012-06-24 at 15:35 #53 Lorddard Reader Anyone familiar with the N64 game "Body Harvest"? Reader thanks a mil 2016-01-07 at 03:02 #149 Reis3n Reader Amazing work, i have been using this emulator since 2008 and even today gives me amazing moments with my family playing Newer Than: Search this thread only Search this forum only Display results as threads Useful Searches Recent Posts More... I dont know if you still dabble and create your plugins or even check this site anymore.- - but i wish to express my sincere thanks.

  • Theking -paChu'ki 7.659 προβολές 9:39 Descargar Project 64 2.2 Ultima Versión [MEGA] [Español] 2016 - Διάρκεια: 3:02.
  • The time now is 16:48.
  • This is not an official project release!
  • In my opinion, your choice to release this is one of the best unofficial options.

I cannot progress beyond the 2nd stage "Java" because the platforms that form ramps to the doors to the huts that contain mission objectives critical to game progression are not allowing http://www.smwcentral.net/?p=viewthread&t=22474 This has been holding me back from attempting the 24 hour race, so if this gets it sorted, that would be great PC - || Corsair Carbide 540R || EVGA 980 Perfect Dark: Glide64 should also be used here. Mario: fixed background in versus mode F-Zero X: fixed potential triangle overflow issue GoldenEye 007: fixed calculations of sky triangles Lego Racers: fixed players going out of sight Mario Kart: fixed

I think the main reason everybody wants to see the code is because it is the most compatible and the most stable (for most games that people want to play). see here I dont want to talk for too long... Well then I understand completely why you need to extract it if that's the case. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc.

TotiRules 83.522 προβολές 3:02 Tutorial: Como configurar Project 64 1.6 en su PC (Bien Explicado) - Διάρκεια: 3:04. Hopefully we haven't seen the last of this great emulator, because God knows that the nintendo 64 was one of the best systems ever made. 2011-10-08 at 11:47 #19 Deuce Reader Now it froze at the T-rex battle where I'm on the T-rex and I have to eat everybody. this page here is my solution I found: Cause -The GPU is taking more time than permitted to display graphics to your monitor Solution -Let me fix it myself Exit all Windows based

I still hold onto hope that I may rekindle the desire to work on a N64 project again some day. Paper Mario: Can't remember if the flickering went gone with the 1.6.1 update but Glide64 plays this game almost perfectly without flickering and the start menu looks OK too. Thus for convenience they were always distributed with Project64 or as an additive if you had it installed already. 2011-10-06 at 20:09 #18 Luke Reader Thanks for your hard work on

It's very frustrating and I don't know what I'm doing wrong. 2013-02-12 at 14:07 #86 gaming fan Reader wtf man when i try to open teh emulator it says:Direct 3D failed

The emulator crashes because Jabo's D3D8 plugin uses shaders and your graphics chip or card does not support shaders. Pretty annoying D: ! 2012-01-01 at 22:16 (updated) #36 Iconoclast Member Posts: 100 Whoops...dang, managed somehow to miss those last replies. ^ Dunno what that is, but Direct3D clear mode or AgozerMarch 16th, 2006, 21:46If you have a graphics chip instead of and actual video card, and you're using Jabos' Direct3D8 plugin you'll most likely get an error like that. Right away my first take on that circumstance...

I should say that Im gone to run pCars in windowed mode due to some minimizing problems. Both of the Classic Piranha Plant Fix patches should be considered if you are going to use Classic Piranha Plants in your hack.Not logged in. Posts: 16,045 What Smiff said upload an instant save maybe through the attachments system here or through filesend.net. Get More Info Download Project64 1.6 Emutalk Forum Homepage Additionally I've made available a patch to the 1.6 release that includes updated plugins.

plz help... 2012-11-09 at 20:23 #69 Yoshistar95 Member Posts: 104 Maybe you should update your graphic card. Is seems to be a depth-buffer problem: http://forum.pj64-emu.com/showthread.php?t=2629 2012-02-17 at 14:40 #43 squall_leonhart Member Posts: 240 that issue is already fixed in 1.6.1, it was a z masking glitch that was Help; please. 2012-06-25 at 13:28 #54 William Reader I think you have done a great job for the video plugin on the project64 emulator. I wish you the best in your future projects.

Any workaround to the white lines around the boxes in Pokemon Stadium 2 battles? Good advice Ambient_Malice I'll remember that 2012-11-24 at 10:53 #79 Maverick_Hunter_X Member Posts: 18 If y'all want to use a excellent GPU plugin just use the Glide64 plugin: http://code.google.com/p/glidehqplusglitch64/downloads/list Glide64_Final.zip from usually it is a self modification issue. I don't ask people understand this, but ask they respect it. 2015-10-27 at 07:32 #142 Turtle Reader I thought you had disappeared forever, Jabo!

Reader Can anyone help me get the extra mode to work in MarioKart64? Which op-code Fault addresses If you get the error again or now what you can try is right-clicking the game in Project64's image browser, Edit Game Settings, set the self-modifying core I'll post more details tomorrow, there's a core error, then it closes, that's all I know right now. You should open-source it.

I have an old copy of 1.6 and don't intend on reinstalling for this patch. I don't know if this happens to other users as well. I cannot progress beyond the 2nd stage "Java" because the platforms that form ramps to the doors to the huts that contain mission objectives critical to game progression are not allowing is there any why I can do this 2014-10-08 at 08:14 #124 PUNK buster Reader when i start the rom emulation start but i get a blank screen with nothing on

EmuTalk.net > Nintendo 64 Emulation > Project64 > Project64 v1.6 Access Violation Error PDA View Full Version : Project64 v1.6 Access Violation Error WhipperfogeyMarch 16th, 2006, 21:22When I start up Project64 Excuse my english Last edited by Cialfi; 09-06-2015 at 23:26. I mean, from the perspective that you bother to release updated versions of your software for people to upgrade, it's selfish that you leave them closed source, but it's not selfish But maybe you should update the Direct3D drivers, codecs, whatever it uses...

If you haven't tried this combination of emulator/mod/plugin (I suspect you will have) I would definitely recommend you try it out. Now, Goldeneye runs at 60fps at all times and I've finally got the sky! Can i get a zip file download of it? 2016-02-24 at 06:05 #153 GAN Reader Seriously, is there no zipped copy of these files? I have noticed one small issue in the video plugin: If I want to switch back from fullscreen via Esc, the entire windows freezes (but PJ64 is not freezing...